Hi,
How to create a maprotation.cfg / mapcycle.cfg ? for sof1 mp "dm" type
What i need to write in .cfg file to change maps, what script is there for this ?
Help Please, i can't find it anywhere.
[SOF1] How to create a MapRotation / Mapcycle for MP
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Joined: 09 Nov 2021, 20:50
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Location: Canada
Re: [SOF1] How to create a MapRotation / Mapcycle for MP
- Create a .lst file in ../SOF PLATINUM/user/maplists/mydmlist.lst
- Write the maps (including the folder path) you want to list in your file:
Code: Select all
dm/nycdm1 dm/jpndm2 dm/suddm1 dm/nycdm4 dm/nycdm5 dm/raven
- In dedicated.cfg, set this cvar to your corresponding file name:
set sv_maplistfile "mydmlist"
Spoiler:
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Joined: 22 Jan 2014, 22:58
Joined: 22 Jan 2014, 22:58
Re: [SOF1] How to create a MapRotation / Mapcycle for MP
We had a discussion on Discord, he is "testing" the in-game server not the SoFplus Server.
As much as it is not supported by SoFplus, there still are Standard maplists to choose from in the Server Setup Menu.
I don't think there are any benefits gained testing SoF Platinum with SoFplus Client on the in-game server, unless that would be the main use of that system.
It is quite easy to setup a SoFplus Server (it could be applied on top of SoFplus Client).
SoFplus Dedicated Server solves security issues with many added features.
SoFplus Dedicated Server could also be set to Private mode and used as a "LAN Server" with more control over the Server.
Initial complain was the movesacle ... in-game server defaults to .65 but could be set to 1 in the menu.
My first 24/ 7 up and busy server was not dedicated and I can't remember how I had it setup.
As much as it is not supported by SoFplus, there still are Standard maplists to choose from in the Server Setup Menu.
I don't think there are any benefits gained testing SoF Platinum with SoFplus Client on the in-game server, unless that would be the main use of that system.
It is quite easy to setup a SoFplus Server (it could be applied on top of SoFplus Client).
SoFplus Dedicated Server solves security issues with many added features.
SoFplus Dedicated Server could also be set to Private mode and used as a "LAN Server" with more control over the Server.
Initial complain was the movesacle ... in-game server defaults to .65 but could be set to 1 in the menu.
My first 24/ 7 up and busy server was not dedicated and I can't remember how I had it setup.
Posts: 55
Joined: 09 Nov 2021, 20:50
Joined: 09 Nov 2021, 20:50
Re: [SOF1] How to create a MapRotation / Mapcycle for MP
I saw in dedicated.cfg (SofPlus) the value is on by default to:
set g_movescale "1.0" // Movement speed (0.0 .. 1.0)
Is it possible to put more value on it? 2,0 or 1,5 - I don’t understand the game may not support it
And is there a variable to increase the speed of running, not movement ?
set g_movescale "1.0" // Movement speed (0.0 .. 1.0)
Is it possible to put more value on it? 2,0 or 1,5 - I don’t understand the game may not support it
And is there a variable to increase the speed of running, not movement ?
Posts: 55
Joined: 09 Nov 2021, 20:50
Joined: 09 Nov 2021, 20:50
Re: [SOF1] How to create a MapRotation / Mapcycle for MP
Acadie
Thank you very much, everything worked out. Only I put mydmlist.lst in
C:\SOF PLATINUM\user-server\maplists
because I finally installed SoFplus server
I just do not understand one thing, the game mode "DM" is the default or it needs to be prescribed or it depends on the map
In other games in server.cfg it need to write, for example, gametype "dm" and in SOF1 I have not yet understood
Thank you very much, everything worked out. Only I put mydmlist.lst in
C:\SOF PLATINUM\user-server\maplists
because I finally installed SoFplus server
I just do not understand one thing, the game mode "DM" is the default or it needs to be prescribed or it depends on the map
In other games in server.cfg it need to write, for example, gametype "dm" and in SOF1 I have not yet understood
Posts: 718
Joined: 23 Nov 2011, 16:42
Joined: 23 Nov 2011, 16:42
Location: Canada
Re: [SOF1] How to create a MapRotation / Mapcycle for MP
"1" is the max value in a nutshell.GStuff002 wrote:Is it possible to put more value on it? 2,0 or 1,5 - I don’t understand the game may not support it
And is there a variable to increase the speed of running, not movement ?
Perhaps this?GStuff002 wrote:I just do not understand one thing, the game mode "DM" is the default or it needs to be prescribed or it depends on the map
In other games in server.cfg it need to write, for example, gametype "dm" and in SOF1 I have not yet understood
Code: Select all
set deathmatch "4" // Gametype
// 1 = DM
// 2 = Assassin
// 3 = Arsenal
// 4 = CTF
// 5 = Realistic
// 6 = Control
// 7 = CTB
set dmflags "0" // Unset all
set_dmflags 03 09 10 12 13 // Set some flags:
// 01 No Health
// 02 No Items
// 03 Weapons Stay
// 04 No Falling Damage
// 05 Realistic Damage
// 06 Same Level
// 07 No weapon reload
// 08 Teamplay
// 09 No Friendly Fire
// 10 Force Respawn
// 11 No Armor
// 12 Infinite Ammo
// 13 Spinning Weapons
// 14 Bullet Only
// 15 Force Join
// 16 Team Red Blue
Posts: 55
Joined: 09 Nov 2021, 20:50
Joined: 09 Nov 2021, 20:50
Re: [SOF1] How to create a MapRotation / Mapcycle for MP
Ah, this is in dedicated.cfg (Sofplus) I saw, I was looking in the wrong place at the beginning, thanks
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