Common Prefix & CVAR FLAG:
Spoiler!
Command | Flag | Description |
ai_corpselife | * | |
ai_dumb | Debug questionning monsters from their Artificial Intelligence. | |
ai_editdir | * | Directory used in the developement with the enemies AI. |
ai_highpriority | Makes all guys really expensive (turns off culling). | |
ai_goretest | Sets health really high. | |
ai_freeze | Freeze monsters frame animation. | |
ai_maxcorpses | * | Set the maximum number of corpses showing on the ground. |
ai_pathtest | Adds omniscience to guys. | |
ai_nonodes | Disable navigation data. It is likely that the enemies will behave poorly. | |
ai_spawnfrequency | M | Set the frequency rate of spawning monsters. |
aipoints_show | Print lines and halos to display monsters prediction path. | |
aidec_show | Show enemies AI decision. | |
ei_show | Some entities will display information about their current statement in their function. Developer mode must be activated (set developer 1). | |
allow_download | * | Allow client to download. |
allow_download_maps | * | Allow client to download custom map file. |
allow_download_models | *U | Allow client to download custom models file. |
allow_download_players | * | Allow client to download custom skins file. |
allow_download_sounds | * | Allow client to download custom sound file. |
allow_download_stringpackage | * | Allow client to download custom string package (text) file. |
base_a44 | Toggle the availability of selection in the menu outfit. | |
base_a556 | Toggle the availability of selection in the menu outfit. | |
base_a9mm | Toggle the availability of selection in the menu outfit. | |
base_aknife | Toggle the availability of selection in the menu outfit. | |
base_armor | Toggle the availability of selection in the menu outfit. | |
base_assault | Toggle the availability of selection in the menu outfit. | |
base_battery | Toggle the availability of selection in the menu outfit. | |
base_c4 | Toggle the availability of selection in the menu outfit. | |
base_flamegun | Toggle the availability of selection in the menu outfit. | |
base_fpak | Toggle the availability of selection in the menu outfit. | |
base_fuel | Toggle the availability of selection in the menu outfit. | |
base_goggles | Toggle the availability of selection in the menu outfit. | |
base_grenade | Toggle the availability of selection in the menu outfit. | |
base_knife | Toggle the availability of selection in the menu outfit. | |
base_machinegun | Toggle the availability of selection in the menu outfit. | |
base_medkit | Toggle the availability of selection in the menu outfit. | |
base_mpistol | Toggle the availability of selection in the menu outfit. | |
base_mpg | Toggle the availability of selection in the menu outfit. | |
base_pistol1 | Toggle the availability of selection in the menu outfit. | |
base_pistol2 | Toggle the availability of selection in the menu outfit. | |
base_rockets | Toggle the availability of selection in the menu outfit. | |
base_rocket | Toggle the availability of selection in the menu outfit. | |
base_shells | Toggle the availability of selection in the menu outfit. | |
base_slug | Toggle the availability of selection in the menu outfit. | |
base_slugger | Toggle the availability of selection in the menu outfit. | |
base_shotgun | Toggle the availability of selection in the menu outfit. | |
base_sniper | Toggle the availability of selection in the menu outfit. | |
bot_bunkerhack | ||
bot_clientstatus | Bots will show on the scoreboard. | |
bot_configexec | Leave this at 1 if you want hidebot.cfg config file to be executed at every level load. | |
bot_num | Setting this enables a constant number of bots on the server. The bot_add/bot_rem/etc. commands can't be used when this cvar is enabled. | |
bot_waypoints | Setting to 0 disables waypoints and enables the fairly primitive auto-roaming system. | |
bot_wp_edit | Setting to 1 before loading a level allows you enter waypoint edit mode, where you can modify an existing route file. | |
bot_wp_draw | Draws waypoints as visible lines while in waypoint edit mode if set to 1. | |
bot_wp_info | Print on screen the informations about the waypoint who is currently the closest to you. | |
bot_wp_view | Shows information about the waypoint you're currently looking at in edit mode if set to 1. | |
bot_listfile | Specifies the name of your bot list file. The default is botlist.txt. | |
bot_random | Setting to 1 adds bots from your bot list file in random order, while 0 adds bots from top to bottom in order. | |
bot_fillserv | Setting this to 1 makes it so bots fill the server up to the value of bot_num, but they always leave one slot open for if a new real player joins the game. | |
bot_chat | Setting to 1 enables chat (for bots which support it), and 0 disables chatting for all bots. | |
bot_wppref | Toggles waypoint preference on and off. If on, bots with a high intelligence level can intelligently roam to hot spots on the level where there might be a powerful weapon or other useful item. Turning this off can take a significant load off of the CPU. | |
bot_hunt | Setting to 0 disables the bot's ability to hunt down enemies using hearing and other factors. | |
bot_runtact | Setting to 0 disables a variety of the bot's running-away tactics (will only be noticable with higher-skilled bots). | |
bot_notarget | Bots will not target enemies while this is set to 1. | |
bot_oldpathing | Setting this to 1 will enable the old pathing method for bots, which differs in various ways but takes much more CPU power. | |
bot_movetype | In v1.0, bot movement are a bit more "sporadic", and they would strafe rapidly while running on their trail. In v1.1, bot movement are more human-like. | |
bot_smoothnav | Turns smooth turning while navigating on and off. Typically used in level config files for when bots need to frequently make sharp turns on a level. | |
bot_timing | ||
bot_name0 | Set bot name. | |
bot_name1 | Set bot name. | |
bot_name2 | Set bot name. | |
bot_name3 | Set bot name. | |
bot_name4 | Set bot name. | |
bot_name5 | Set bot name. | |
bot_name6 | Set bot name. | |
bot_name7 | Set bot name. | |
bot_name8 | Set bot name. | |
bot_name9 | Set bot name. | |
bot_name10 | Set bot name. | |
bot_name11 | Set bot name. | |
bot_name12 | Set bot name. | |
bot_name13 | Set bot name. | |
bot_name14 | Set bot name. | |
bot_name15 | Set bot name. | |
bot_name16 | Set bot name. | |
bot_name17 | Set bot name. | |
bot_name18 | Set bot name. | |
bot_name19 | Set bot name. | |
bot_name20 | Set bot name. | |
bot_name21 | Set bot name. | |
bot_name22 | Set bot name. | |
bot_name23 | Set bot name. | |
bot_name24 | Set bot name. | |
bot_name25 | Set bot name. | |
bot_name26 | Set bot name. | |
bot_name27 | Set bot name. | |
bot_name28 | Set bot name. | |
bot_name29 | Set bot name. | |
bot_name30 | Set bot name. | |
bot_name31 | Set bot name. | |
bot_teamname0 | Set bot team name. | |
bot_teamname1 | Set bot team name. | |
bot_teamname2 | Set bot team name. | |
bot_teamname3 | Set bot team name. | |
bot_teamname4 | Set bot team name. | |
bot_teamname5 | Set bot team name. | |
bot_teamname6 | Set bot team name. | |
bot_teamname7 | Set bot team name. | |
bot_teamname8 | Set bot team name. | |
bot_teamname9 | Set bot team name. | |
bot_teamname10 | Set bot team name. | |
bot_teamname11 | Set bot team name. | |
bot_teamname12 | Set bot team name. | |
bot_teamname13 | Set bot team name. | |
bot_teamname14 | Set bot team name. | |
bot_teamname15 | Set bot team name. | |
bot_teamname16 | Set bot team name. | |
bot_teamname17 | Set bot team name. | |
bot_teamname18 | Set bot team name. | |
bot_teamname19 | Set bot team name. | |
bot_teamname20 | Set bot team name. | |
bot_teamname21 | Set bot team name. | |
bot_teamname22 | Set bot team name. | |
bot_teamname23 | Set bot team name. | |
bot_teamname24 | Set bot team name. | |
bot_teamname25 | Set bot team name. | |
bot_teamname26 | Set bot team name. | |
bot_teamname27 | Set bot team name. | |
bot_teamname28 | Set bot team name. | |
bot_teamname29 | Set bot team name. | |
bot_teamname30 | Set bot team name. | |
bot_teamname31 | Set bot team name. | |
cd_loopcount | The number of times that the looping track will play. | |
cd_looptrack | The number of the music track designated to loop. | |
cd_nocd | * | Toggle the use of CD music. |
cinem_centertime | ||
cl_cinematicfreeze | ||
cl_downloading | Display the type of the current file downloading. | |
cl_download_filename | Display the location the the file being downloaded. | |
cl_download_percent | Display the percentage of the file being downloaded. | |
cl_freezequads | Pause the current particles (0=no bulletholes, weapon fire particles) | |
cl_obit_filter | I | Option menu: Obitunary filter. |
cl_anglespeedkey | Sets the multiplier for how fast you turn when running. | |
cl_pitchspeed | The speed at which the commands +lookup and +lookdown work. | |
cl_yawspeed | The speed at which the +left and +right commands make the player turn left and right. | |
cl_sidespeed | The speed at which the player moves left and right. | |
cl_forwardspeed | The speed at which the player moves forward. | |
cl_upspeed | The speed at which the player moves up and down. | |
cl_showlocation | Print's co-ordinates of where your standing. | |
cl_showfps | Prints how much FPS you have. | |
cl_maxfps | Set a maximal frame rate. | |
cl_minfps | Set a minimal frame rate. | |
cl_predict_weapon | L | Toggle the use of weapons prediction. |
cl_predict | Toggle the use of movement prediction. | |
cl_footsteps | Allows the ability of hearing footsteps. | |
cl_gun | Displays what gun you're holding. | |
cl_entities | Show or hide entities. | |
cl_quads | Show or hide particles. | |
cl_lights | Set the dynamic lighting. | |
cl_pitchdebug | Show the value of Y axis via your position. | |
cl_speeds | Display the rendering performance for the current map. | |
cl_blend | Turns your dynamic light black (flashbangs only). | |
cl_timeout | Time to wait for signal before giving up and assuming disconnected (net play). | |
cl_stats | Show current quads printed in action and total. | |
cl_testlights | Debugs Dynamic Light. | |
cl_testblend | Debugs Dynamic Light (Flashbangs). | |
cl_nolangames | * | Hide LAN server(s) from the server list. |
cl_showmiss | Print any missed prediction. | |
cl_shownet | Toggle the display of information about network packet transmissions. | |
cl_ffmult | * | Force Feedback power multiplier. |
cl_max_debris | * | Maximum number of chunks allowed to see in the field (Minimum of 2 is necessary). |
cl_max_quads | * | Maximum number of particles allowed to see in the field. |
cl_subtitles | * | Show subtitle. |
cl_run | * | Always run. |
con_maxlines | * | Maximum lines stored in the console. |
con_buffersize | * | Maximum memory size of text to be kept in the console. |
con_notifytime | * | The time in seconds that messages are displayed on the screen. |
control_bonus | * S | Set bonus point in CONTROL mode. |
control_limit | * S | This is the number of points required to finish a control level. |
ctf_loops | This is the number of flag captures before the map cycles. | |
ctf_control_delay_time | * | This is the number of seconds warmup for CTF, Control and Conquer. |
cpu_memory_level | On startup, the game will perform a sysinfo and rate your memory performance via a number to execute a config file. | |
cpu_memory | Information about your video memory size. | |
cpu_memory_using | * | Specify the rated level your video memory is using. |
cpu_speed_level | On startup, the game will perform a sysinfo and rate your CPU performance via a number to execute a config file. | |
cpu_speed | Information about your processor speed (in frequency/Hz). | |
cpu_amd3d | - | Information about your processor for the support of 3DNow. |
cpu_mmx | - | Information about your processor for the support of MMX. |
cursor_blink_speed | * | Name say all. |
flood_msgs | * | Maximum message to be printed in X number of seconds. |
flood_persecond | * | Number of messages allowed through "X" seconds. |
flood_waitdelay | * | Time to wait before you can speak again. |
flood_killdelay | * | Time to wait before you can suicide via 'cmd' again. |
fs_createpak | Create a text based list of files that are stored in your base folder for creating PAK file. | |
fx_edit | Enable the developer mode for creating effects. | |
fx_editdir | * | Specify the directory for creating effects. |
fx_editsegment | ||
fx_run | ||
fx_trail | ||
fx_collide | ||
fx_sound | ||
fx_partsub | ||
fx_graphic | ||
fx_partadd | ||
fx_partadjust | ||
fx_maxdebrisonscreen | Some textures will throw debris when interacting with them. | |
fx_noflash | ||
fx_sim_time | ||
g_movescale | * S | Use this setting to slow down the movement of players. A setting of 0.5 will make everyone move at exactly half speed. |
gl_version | Display your current OpenGL version. | |
gl_renderer | Show what video card, slot and SIMD? | |
gl_vendor | Show video card company name. | |
gl_fogdensityrange | P | Set the range for the density of the fog. |
gl_fogtime | P | Set the speed of the fog's movements. |
gl_fogend | P | gl_fogstart to infinity. |
gl_fogstart | P | Set the start distance radius of the fog. |
gl_fogdensity | P | Set the density of the fog. |
gl_fogcolor | P | Set the color for the fog (RGB). |
gl_saturatelighting | Toggle the saturation of all lights. | |
gl_drawbuffer | Specify which color buffers are to be drawn into. | |
gl_drawflat | Toggle the drawing of textures on the map. | |
gl_drawmode | Make the walls transparent. | |
gl_showeffectfill | Show the effect ratio the client use in variable. | |
gl_textureclamp | Set a size limit on textures. | |
gl_lockpvs | Potentially Visible Set (PVS). Lock to your current view only. | |
gl_cull | Toggle the use of internal OpenGL functions for removing covered objects. | |
gl_finish | Toggle the calling of the gl_finish() OpenGL function after each rendered frame. This will ensure a proper timing with devices. | |
gl_ztrick | Toggle the use of a trick to prevent the clearning of the z-buffer between frames. | |
gl_showtris | This command toggles a map of triangles that the engine is drawing for the current view. | |
gl_skymip | Toggle the usage of mipmap information for the sky graphics. | |
gl_nobind | Toggle the binding of textures to the appropriate walls and objects. | |
gl_dynamic | Show the dynamic light. | |
gl_lightmap | Toggle the display of all light sources on the map. | |
gl_log | Toggle the logging of all the OpenGL commands. | |
gl_allow_cds | I | |
gl_allow_software | I | Toggle the emulation of missing OpenGL functions by the game software. |
gl_fogverts | * | |
gl_fogmode | * | Select the fog mode (0 = Normal -- 1 = Additive) |
gl_rj | * | Is Rick Johnson an OpenGL model? |
gl_gentextures_broken | * | User report that this cvar when set to 1, helps fixing issues with textures on Linux systems. |
gl_scissor_broken | * | Make the text appear over the layout in the menus. |
gl_swapinterval | * | This is the time delay between frame swaps as long as gl_ext_swapinterval is enabled. For fastest performance, set this to 0. |
gl_s3_s3tc | * | Toggle the use of S3TC texture compression. |
gl_ext_anisotropic | * | Enable the use of Anisotropic Filtering. Anisotropic filtering will yield significantly reduced texture aliasing & maintain texture sharpness/detail over greater distances. |
gl_ext_multitexture | * | Enable multiple texture processor support. |
gl_ext_swapinterval | * | Setting this to 1 will enable the use of the gl_swapinterval command upon the next vid_restart. |
gl_displayrefresh | * | Set your screen refresh rate. It is better to keep the value at 0. |
gl_offsetunits | * | gl_detailtexturing placement tweaks related to glPolygonOffset. |
gl_offsetfactor | * | gl_detailtexturing placement tweaks related to glPolygonOffset. |
gl_dlightintensity | * | Controls the amount of flaglight (the higher the value, the bigger the flaglight). |
gl_effectfill | * | Option menu: Effect overdraw |
gl_texturemode | * | The mode used for rendering textures. |
gl_detailtexturingdistance | * | Option menu: Detail texturing range. |
gl_detailtexturing | * | Show textures in detail. A value of 3 will only print the detailed texture that are generaly blended with the original one. |
gl_modulate | * | Option menu: Intensity (lights) |
gl_picmip | * | The level of detailed for textures used on walls. |
gl_pictip | * | Some textures and entities can optionally be set to show if only gl_pictip is disabled. |
gl_monolightmap | * | Toggle the display of all non-dynamic light sources on the map. |
gl_clear | * | Toggle the clearing of the screen between each frame. |
gl_bitdepth | * | Set the colour depth. |
gl_driver | * | Type of video driver currently in use. |
gl_mode | * | Screen resolution variable. |
ghl_precache_texture | Enable the precaching of textures on GHOUL. | |
ghl_precache_verts | Enable the precaching of vertex lightning on GHOUL. | |
ghl_pre_cull | Enable the rendering of visible objects only. | |
ghl_no_cull | Enable the rendering of visible objects only. | |
ghl_no_render | Disable the view on ghoul. | |
ghl_wireframe | Show/Hide wireframe of all ghoul as such. | |
ghl_light_multiply | * | The multiplier of the light projecting on ghouls. |
ghl_gllight_max_lights | * | This sets the Maximum amount of Hardware light sources used during rendering. |
ghl_gllight_attenuation | * | The default is 1. Calculation on how light is refected on GHOUL. Functional only when ghl_light_method is 3 (Hardware). |
ghl_gllight_directional | * | The default is 0. Calculation on how light is refected on GHOUL. Functional only when ghl_light_method is 3 (Hardware). |
ghl_gllight_local_viewer | * | The default is 1. Calculation on how light is refected on GHOUL. Functional only when ghl_light_method is 3 (Hardware). |
ghl_obj_fog | * | |
ghl_poly_fact | * | |
ghl_poly_unit | * | |
ghl_max_lights | * | This sets the Maximum amount of Software light sources used during rendering. |
ghl_fast_lights | * | This will use fast lighting effects/calculations for best performance. |
ghl_shadow_dist | * | The offset distance of someone's (not yours) shadow. |
ghl_shadow_tilt | * | Set the tilt degree of shadows. |
ghl_shadow_darkness | * | Set the density for the darkness of shadows. |
ghl_player_shadow | * | Toggle the use of shadows on ghouls. |
ghl_shadows | * | Option menu: Shadow quality |
ghl_no_server_update | Stop the server from sending information to ghouls. | |
ghl_no_texture_stack | * | (This help to fix problems with 3dfx video driver) |
ghl_specular | * | Option menu: Specular lighting |
ghl_light_method | * | Option menu: Ghoul light method |
ghl_mip | * | Option menu: Skin texture quality |
gsc_port | * | Set the IRC port. |
gsc_server | * | Set the IRC server link. |
gsc_user | * | Set the IRC username. |
gsc_nick | * | Set your IRC nickname. |
host_speeds | Toggle the display of the game engine's performance statistics. | |
in_initjoy | - | Initialisation of the joystick. |
in_initmouse | - | Initialisation of the mouse. |
in_joystick | * | Enable the use of joystrick. |
in_mouse | * | Enable the use of mouse. |
ipx_clientport | - | Set the port for the IPX network protocol for the client port. |
ipx_hostport | - | Set the port for the IPX network protocol for the host port. |
ip_clientport | - | Set the port for the IP network protocol for the client port. |
ip_hostport | - | Set the port for the IP network protocol for the host port. |
port | - | Set the port for the network protocol. |
joy_yawsensitivity | * | The sensitivity speed for looking left and right. |
joy_pitchsensitivity | * | The speed that you look up and down. |
joy_upsensitivity | * | The sensitivity speed for moving up and down. |
joy_sidesensitivity | * | The sensitivity speed for moving side to side. |
joy_forwardsensitivity | * | The sensitivity speed for moving forward and backward. |
joy_yawthreshold | * | The dead-zone for looking left and right. |
joy_pitchthreshold | * | The dead-zone for looking up and down. |
joy_upthreshold | * | The dead-zone for moving up and down. |
joy_sidethreshold | * | The dead-zone for moving side to side. |
joy_forwardthreshold | * | The dead-zone for moving forward and backward. |
joy_advaxisv | * | Toggle the mapping of the joystick v-axis. |
joy_advaxisu | * | Toggle the mapping of the joystick u-axis. |
joy_advaxisr | * | Toggle the mapping of the joystick r-axis. |
joy_advaxisz | * | Toggle the mapping of the joystick z-axis. |
joy_advaxisy | * | Toggle the mapping of the joystick y-axis. |
joy_advaxisx | * | Toggle the mapping of the joystick x-axis. |
joy_advanced | * | Toggle advanced joystick functions. |
joy_avail | Info value for the detection of the joystick. | |
joy_name | Joystick name. | |
log_file_counter | This keeps track of the number of levels played. It will append itself to the logfile name each complete level and increment itself by one. | |
log_file_name | * | If this is set to a none null string (ie. There is a name), the game stats will be logged to a file. |
log_file_footer | * | This is a string that ends a file. |
log_file_header | * | This is a string output once per level at the beginning of the file. |
log_file_line_header | * | This is a string that goes before each line that is output. |
log_file_mode | * | If this of “o” (the letter) then the logfile will overwrite itself each level. If it is anything else, then the information will be appended to the log file. |
log_stats | Toggle the logging of map statistics. | |
m_cursor_accel | * | Option menu: Mouse emulation top speed. |
m_cursor_speed | * | Option menu: Mouse emulation acceleration. |
m_doublespeed | * | Option menu: Mouse double click speed. |
m_filter | * | Toggle mouse input filtering. |
m_side | The level of precision when the mouse is used move the player left and right. | |
m_forward | The level of precision when the mouse is used to move the player forward and back. | |
m_yaw | The level of precision when the mouse is used to turn the player left and right. | |
m_pitch | * | The level of precision when the mouse is used to make the player look up and down while the +mlook command is in effect. |
m_sensitivity_wheel | * | Sensitivity of your mouse wheel. |
m_invert_y | * | Invert the Y axis looking (swing your mouse down to look up). |
m_sensitivity_y | * I | Sensitivity of your Y axis. |
m_invert_x | * | Invert the X axis looking (swing your mouse left to look right). |
m_sensitivity_x | * I | Sensitivity of your X axis. |
map_noareas | For debugging culling area from func_areaportal. | |
menu_animated | ||
menu_mail_available | Enables/Disable the mail button in the main menu page. | |
menu_mouse_y | Y axis value of the mouse in the menu. | |
menu_mouse_x | X axis value of the mouse in the menu. | |
mskins_variety_limit | * L | Use this to set the variety of skins available for enemy models. |
mskins_expression_limit | * L | Use this to set the amount of facial expressions that can be used by enemy models. |
net_socksPassword | * | Password for the SOCKS5 server. |
net_socksUsername | * | Username for the SOCKS5 server. |
net_socksPort | * | The port used by the SOCKS5 server. |
net_socksServer | * | This is the IP of the server that is physically connected to the internet. |
net_socksEnabled | * | To enable use of a SOCKS5 server to talk to the outside world. |
net_ttl | * | |
net_mainip | * - | To specify the main IP index (use ip_list to see the IPs). |
net_receiverate | Simulate internet packetloss on a LAN. Setting to 0.66 will fail to receive one third of packets. | |
net_sendrate | Simulate internet packetloss on a LAN. Setting to 0.33 will not send a random two thirds of packets. | |
net_shownet | [A vague clue indicate a relation with WinSock along with the cvars noipx, noudp.] | |
r_dynamic | Toggle dynamic lightning for a not specific OpenGL rendering. | |
r_lightlevel | Save off light value for server to look at. | |
r_warnings | Show with a full screen color if your map is at risk of overflow. | |
r_speeds | Toggle the display of information about the renderer performance. | |
r_nocull | Toggle the rendering of objects which are covered up. | |
r_novis | Toggle the use of VIS information from the map data. | |
r_drawworld | Set to 0 to hide everything (everything becomes black) Not recommended! | |
r_drawentities | Toggle the display of object entities on the map (Weapons, Pick-ups etc.). | |
r_fullbright | Toggle the use of lights at full brightness on the map (set to 1 to eliminate all shadows). | |
r_norefresh | Toggle the redrawing of the game screen. | |
r_nearclipdist | Minimum distance view able on textures. | |
r_farclipdist | Maximum distance view able on textures. | |
r_force_sgi_software | - I | Force the rendering on SGI software OpenGL drivers. |
r_iaf | * | Set the translucent texture format. |
r_isf | * | Set the texture format. |
rcon_address | Set the IP address to remotely use the rcon_password. | |
rcon_password | set the rcon password to control a server. | |
s_testsound | Plays a '702 Hz def beep' to test your sound. | |
s_show | Prints off each sound as it goes off. | |
s_disable | Disables all sound. | |
s_initsound | Switches on certain sounds. | |
s_musicenabled | * | Enable/disable background music. |
s_primary | * | Exclusive DS Buffer. |
s_loadas8bit | * | Toggle the loading of sound samples in 8-bit mode. |
s_khz | * | Sound frequency. |
s_musicvolume | * | The volume for music in the game. |
s_volume | * | The volume for sound effects in the game. |
s_mixahead | * | Set the delay of sounds. |
s_nosound | * | Toggle the playback of sound effects in the game. |
s3tc_avail | Info value for the detection of S3TC texture compression. | |
sc_framerate | ||
sk_maxencum | L | Set the carring capacity in single player (0 for unlimited). |
sk_toughness | L | Set the monsters toughness. |
sk_saving | L | Set the limit of saving in single player. |
sk_spawning | L | Set the spwan frequency on monsters. |
sp_language | * I | Display text language type. |
stat_moneyadd | Show stat of money earned (single player). | |
stat_playedtime_base | Show stat of time spend on levels (single player). | |
stat_playedtime | Show stat of all time spend on levels (single player). | |
stat_cashearned | Show total of money earned (single player). | |
stat_savesused | Show number of save(s) used (single player). | |
stat_gibs | Show number of time client shooted on monster's gibs. | |
stat_headshots | Show number of time client shooted on monster's head (single player). | |
stat_nutshots | Show number of time client shooted on monster's nut (single player). | |
stat_throatshots | Show number of time client shooted on monster's throat (single player). | |
stat_friendlieskilled | Show number of time client killed no threat monster (single player). | |
stat_guyskilled | Show number of people killed. | |
sv_altpmodlistfile | * L | Specify the secondary file used for pmodels. |
sv_enforcetime | This disallows out of order client packets if set. Out of order packets are a normal part of internet play, but could potentially be used for cheating. | |
sv_flash_big_ents | Toggle the use for an admin, flashing big entities such as func_wall after hitting a dimention of size. | |
sv_globalrankings | ||
sv_gravity | This is the gravity used for the game. A number less than the default will let you jump higher, 0 being a weightless environment. | |
sv_gravityx | Set the gravity only for the X vector. | |
sv_gravityy | Set the gravity only for the Y vector. | |
sv_gravityz | Set the gravity only for the Z vector. | |
sv_jumpcinematic | * | Skip the cinematic sequence. |
sv_maplist | List your map in map list rotation. | |
sv_maplistfile | * | This is the file that contains the list of maps to run through. |
sv_max_ghoul_mp | * | The maximum size of a Ghoul network packet. (default 200) |
sv_maxvelocity | Clamps the velocity of any player to this value no matter what. This is so the networking works on consistent data. Increasing this could cause physics issues over the network. (Default: 20000) | |
sv_no_big_ents | Toggle the use for an admin, disabling the view on big entities such as func_wall after hitting a dimention of size. | |
sv_pmodlistfile | * L | Specify the file used for pmodels. |
sv_quicksave_index | * | |
sv_reconnect_limit | * | The minimum number of seconds between connection attempts. Used to prevent flooding with multiple connection attempts. |
sv_restartlevel | When the player dies, space bar restarts the level. | |
sv_rollangle | The rolling angle from the player. | |
sv_rollspeed | The return speed from rolling angle. | |
sv_showdamage | Display informations about the amount of damage ininflicted on textures (developer mode must be activated). | |
sv_show_strip | Append the text "STRIP-" to any used strip package messages. | |
sv_suicidepenalty | * S | Penalty for blowing up oneself. |
sv_testsave | ||
sv_violence | S L | Value of violence to be played. |
scr_menuoverlay | Freeze your screen. | |
scr_drawall | Toggle the display of extended characters on the client's display. | |
scr_centertime | The amount of time in seconds that center printed messages stay on the screen. | |
scr_showpause | Toggle the display of a graphical icon when the game is paused. | |
scr_showturtle | Toggle the display of a graphical icon when the frame rate in the game drops below 10 frames-per-second. | |
scr_conspeed | The speed at which the console screen lowers. | |
scr_printspeed | The speed at which the final message is displayed at the end of each episode. | |
scr_interface | * | Show/Hide your Head-up Display (HUD). |
snd_dll | * | Select sound file driver. |
team_red_blue | *U I | Force player to equal the team. |
tip_duration | * | The time game messages are displayed. |
use_amd3d | Set to 1 to enable support for 3DNow optimisations on AMD CPUs. - User-adjustable | |
use_ff | * | Set to 1 to enable support for the Force Feedback technology. |
use_mmx | Set to 1 to enable support for MMX optimisations on all Intel CPU’s. - *not* User-adjustable | |
vid_card | * | Specify the video card brand that you are currently using. |
vid_brightness | * | Variable setting on video brightness. |
vid_contrast | * | Variable setting on video contrast. |
vid_gamma | * | Variable setting on video gamma. |
vid_fullscreen | * | Switch to a fullscreen video mode specified in the vid_fullscreen_mode variable. |
vid_ypos | * | Set the Y position of the game in windows mode (Not full screen). |
vid_xpos | * | Set the X position of the game in windows mode (Not full screen). |
vid_ref | * | Video reference for image rendering. |
slug_info | Display some internal info about the ammo. | |
fuel_info | Display some internal info about the ammo. | |
battery_info | Display some internal info about the ammo. | |
rockets_info | Display some internal info about the ammo. | |
shells_info | Display some internal info about the ammo. | |
a556_info | Display some internal info about the ammo. | |
a44_info | Display some internal info about the ammo. | |
a9mm_info | Display some internal info about the ammo. | |
aknife_info | Display some internal info about the ammo. | |
medkit_info | Display some internal info about the equip item. | |
armor_info | Display some internal info about the equip item. | |
goggles_info | Display some internal info about the equip item. | |
grenade_info | Display some internal info about the equip item. | |
c4_info | Display some internal info about the equip item. | |
fpak_info | Display some internal info about the equip item. | |
mpg_info | Display some internal info about the weapon. | |
rocket_info | Display some internal info about the weapon. | |
flamegun_info | Display some internal info about the weapon. | |
slugger_info | Display some internal info about the weapon. | |
machinegun_info | Display some internal info about the weapon. | |
mpistol_info | Display some internal info about the weapon. | |
assault_info | Display some internal info about the weapon. | |
shotgun_info | Display some internal info about the weapon. | |
sniper_info | Display some internal info about the weapon. | |
pistol2_info | Display some internal info about the weapon. | |
pistol1_info | Display some internal info about the weapon. | |
knife_info | Display some internal info about the weapon. | |
graphsize | Set the width of "Lag-o-Meter" in percentages. | |
graphwidth | Set the zoom level of the Lag-o-Meter. | |
graphshift | Set the height of the Lag-o-Meter. | |
graphscale | Set the scale of your netgraph. | |
graphheight | Set the height of your netgreaph. | |
locked_summary | Display the numbers of locked servers. | |
server_summary | Display the numbers of active servers. | |
player_summary | Display the numbers of Active/Slots clients in servers. | |
dedicated | - | Set for dedicated server mode. |
nextserver | Execute the specified alias after a demo finishes playing. | |
predicting | U | User information for server admin about weapon predicting. |
spectator | U | Set to 1 to go into spectator mode. |
spectator_password | set a spectator password. | |
password | U | Set a password. |
freezeworld | Disable a few part of the engine mechanic. | |
maxentities | L | Maximum numbers of entities allowed to be spawned. |
debuggraph | This is in the client code, but can be used for debugging from server. | |
timegraph | toggles display of graph showing time to draw screen. | |
netgraph | Displays a netgraph which records packet loss. | |
showclamp | Toggle the display of clamping information which relates to network performance. | |
timedemo | Toggle the extrapolation of frames to maintain constant game speed. | |
paused | Set to "1" to pause a game. | |
zombietime | When a client gets dropped (lagged out, etc), the game continues to send messages to the client for this many seconds. | |
timeout | Time left to a client that became a zombie. | |
filterban | Usage of a ban list | |
weaponarena | S L | Sets all pickups in the game to the objtype_t in weaponarena. |
public | Register the server with the GameSpy master server. Other people will be able to see your server through the ingame browsers. | |
deathmatch | S L | This sets the game to the regular every man for himself fragfest. |
protocol | S- | The version number of the SoF1 game protocol. |
cheats | S L | Disables cheats. Set to 1 if you wish to let players use cheat commands. |
skill | S L | The difficulty setting for the game. |
gamespyport | - | Set server gamespy port. |
hostport | - | Set host port. |
qport | - | The random internal network protocol port for Network Address Translation schemes. |
showdrop | Toggle the display of information about dropped network packets. | |
showpackets | Prints all recieved and sent packets to and from the server. | |
ip | - | |
ipxfix | Fix difficulty with the support of IPX network protocol. | |
noipx | - | Disable game support for the IPX/SPX network protocol. |
noudp | - | Disable support for the TCP/IP network protocol. |
version | S- | Display the version information about the game. (write protected). |
showtrace | Toggle the display of network packet tracing information. | |
logfile | Create a .txt file with server/client log activities. | |
fixedtime | Enable forced display of all game frames (slows the game as needed to render frames that would have otherwise been skipped). | |
timescale | Server scripting speed. | |
developer | Toggle the use of developer mode and the display of internal game information. | |
maxclients | * S L | Only allow upto this many players at once on this server. |
maxspectators | S L | Only allow upto this many spectators at any one time. |
fov | *U | The size in degrees of the field-of-vision that the player sees. |
bestweap | *U | Option menu: Weapon switching. |
msg | *U | Toggle the display of messages from 0 to 3. The higher the number, the less messages. |
rate | *U | Maximum number of bytes the server will send to the client. |
skin | *U | Select your skin. |
teamname | *U | Select team name. |
adr19 | * | Favourite IP adress. |
adr18 | * | Favourite IP adress. |
adr17 | * | Favourite IP adress. |
adr16 | * | Favourite IP adress. |
adr15 | * | Favourite IP adress. |
adr14 | * | Favourite IP adress. |
adr13 | * | Favourite IP adress. |
adr12 | * | Favourite IP adress. |
adr11 | * | Favourite IP adress. |
adr10 | * | Favourite IP adress. |
adr9 | * | Favourite IP adress. |
adr8 | * | Favourite IP adress. |
adr7 | * | Favourite IP adress. |
adr6 | * | Favourite IP adress. |
adr5 | * | Favourite IP adress. |
adr4 | * | Favourite IP adress. |
adr3 | * | Favourite IP adress. |
adr2 | * | Favourite IP adress. |
adr1 | * | Favourite IP adress. |
adr0 | * | Favourite IP adress. |
hostname | * S | This is the name of your server as appears in the server browsers. |
timelimit | * S | Set a game time limit for your server. Set to 0 for no limit. |
fraglimit | * S | Exit the current level should any one person reach this many kills. Set to 0 to disable this check. |
health | M | After completing a mission, information is stored about your current functional life health. |
medkit | E | After completing a mission, information is stored about your current amount of medkit carrying. |
armor | E | After completing a mission, information is stored about your current effective amount of armor. |
grenade | E | After completing a mission, information is stored about your current amount of grenade carrying. |
goggles | E | After completing a mission, information is stored about your current time available for using the night goggle. |
c4 | E | After completing a mission, information is stored about your current amount of plastique C4 carrying. |
fpak | E | After completing a mission, information is stored about your current ammo for the flash pack. |
slug | A | After completing a mission, information is stored about your current ammo for the slugthrower. |
fuel | A | After completing a mission, information is stored about your current ammo for the flamethrower. |
battery | A | After completing a mission, information is stored about your current ammo for the microwave pulse gun. |
rockets | A | After completing a mission, information is stored about your current ammo for the rocket launcher. |
a556 | A | After completing a mission, information is stored about your current ammo for the smg/sniper/hmg. |
shells | A | After completing a mission, information is stored about your current ammo for the shotgun. |
a9mm | A | After completing a mission, information is stored about your current ammo for the pistol/suppress smg. |
a44 | A | After completing a mission, information is stored about your current ammo for the .44 pistol. |
aknife | A | After completing a mission, information is stored about your current ammo for the knife. |
mpg | W | After completing a mission, information is stored whether or not you are carrying the microwave pulse gun. |
rocket | W | After completing a mission, information is stored whether or not you are carrying the rocket launcher. |
flamegun | W | After completing a mission, information is stored whether or not you are carrying the flamethrower. |
slugger | W | After completing a mission, information is stored whether or not you are carrying the slugthrower. |
machinegun | W | After completing a mission, information is stored whether or not you are carrying the heavy machinegun. |
mpistol | W | After completing a mission, information is stored whether or not you are carrying the suppressed smg. |
assault | W | After completing a mission, information is stored whether or not you are carrying the smg. |
shotgun | W | After completing a mission, information is stored whether or not you are carrying the shotgun. |
sniper | W | After completing a mission, information is stored whether or not you are carrying the sniper rifle. |
pistol2 | W | After completing a mission, information is stored whether or not you are carrying the .44 pistol. |
pistol1 | W | After completing a mission, information is stored whether or not you are carrying the 9mm pistol. |
knife | W | After completing a mission, information is stored whether or not you are carrying the knife. |
basedir | - | The location of the game data files. |
bob_up | Set the tilting view height when moving. | |
bob_pitch | Set the vertical bobbing angle density when moving. | |
bob_roll | Set the horizontal bobbing angle density when moving. | |
run_pitch | Set the vertical tilting angle density when moving. | |
run_roll | Set the horizontal tilting angle density when moving. | |
lock_blood | Allows player to view enemy bleeding. | |
lock_death | Allows player to view violent animations. | |
lock_gorezones | Allows player to view body damage en enemies. | |
lock_sever | Allows player to remove limbs from enemies. | |
lock_textures | Allows player to view mature content textures. | |
lock_pure | Allows player to connect to non-pure, community modified versions of Soldier of Fortune. | |
low_violence | - | This set the game to be played exclusively in low violence mode making the password protected menu prohibited of access. |
camera_viewdist | Set the camera distance when following enemies. | |
cddir | - | Specify the path of the game which is located in a CD rom. |
ctf_flag_captured | L | Set to 1 to automatically ends the game as if all flags has been captured. |
ctf_loops_count | Count the number of flags that both teams captured together. | |
crosshair | * | Toggle the display of an aiming crosshair. |
dmflags | * S L | This configures certain aspects of the game. |
flushmap | Toggle the flushing of map during map changes. | |
mapname | S- | Display the current map loaded. |
freelook | * | Enable the use of looking up and down with the mouse. |
followenemy | Target the camera to an enemy in single player. | |
game | S L | Start the game using the files from a mission pack or a mod. |
gamedate | S L | Display the game date version. |
gamename | S L | Set "game" variable string upon the first single player play. |
lookstrafe | Toggle the automatic strafing when the +klook command is used. | |
lookspring | Toggle the centering of the screen after the -klook command. | |
name | *U | The player's name. |
nodamage | A value of '1' will make you almost invincible from monsters. A value of '2' will make you invincible from monsters. | |
pickupinfo | S L | Do we want to track pickup information for the next level? |
user | S- | specify the 'user' folder path. |
shownames | * I | Show player name upon skin. |
stealth | Show/hide stealth meter. | |
thirdpersoncam | Heretic II style camera if followenemy is -1. | |
viewsize | * | The size of the viewable game screen. |
welcome_mess | * | This is the message every new player joining a game will see (it can be a maximum of 255 characters). |
win_broken | * | |
win_noaltenter | * | Option menu: Disable fullscreen toggle. |
win_noalttab | * | Option menu: Disable task switching. |
console | - | Toggle console. |