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Adding bots to a costum maps

Posted: 21 Jan 2023, 14:00
by ycrario
Hello all. I host a server for Bots but i dont know how to add them on any custom maps, i tried many times bit they never show off. Thanks for your help all
I created the name of map as cfg like it was written to the default.cfg but nothing changed on it.

Re: Adding bots to a costum maps

Posted: 21 Jan 2023, 19:32
by Acadie
You need the waypoint file for them to work. These are the .wrs "file not found" you see in the console when you load the map. It is possible to build one using the built-in editor that exist in the game itself.

However, since map maker never bothered to make them, the list is extensively low. So here's the full package. Just unzip and follow the folder path starting at ./user/bot/ as the root directory.

Image wpfiles.zip

Re: Adding bots to a costum maps

Posted: 21 Jan 2023, 19:39
by ycrario
Thanks for your answer. So i got to edit the files inside the games and make the points manually?

Re: Adding bots to a costum maps

Posted: 21 Jan 2023, 20:00
by Acadie
Yes. Well, not just edit but actually create one.

You can find instructions with the commands and cvars in ./bot/readme.txt inside the pak2.pak

Re: Adding bots to a costum maps

Posted: 21 Jan 2023, 20:01
by ycrario
Thank you i will take a look

Re: Adding bots to a costum maps

Posted: 23 Jan 2023, 22:35
by nottmoto
Are you working with Quark or Radiant?

Re: Adding bots to a costum maps

Posted: 24 Jan 2023, 00:11
by ycrario
Quark

Re: Adding bots to a costum maps

Posted: 24 Jan 2023, 23:22
by nottmoto
There is a way to use Quark to make your own .wrs file and all you have to do is load up the map through Quark and point and click where you want the bots to go. Captain Morgan from Death Trap show me how to do it a long time ago so I,m not sure where it is in Quark, but it should be where you launch the game through Quark. I made some for the R&B maps but they never worked that good.

Re: Adding bots to a costum maps

Posted: 25 Jan 2023, 09:46
by ycrario
Didnt manage to do it yet its a bit complicated dunno if its easier with radiant

Re: Adding bots to a costum maps

Posted: 29 Jan 2023, 13:11
by Keifer
nottmoto wrote: 24 Jan 2023, 23:22 There is a way to use Quark to make your own .wrs file and all you have to do is load up the map through Quark and point and click where you want the bots to go. Captain Morgan from Death Trap show me how to do it a long time ago so I,m not sure where it is in Quark, but it should be where you launch the game through Quark. I made some for the R&B maps but they never worked that good.
Gotta love the mapping guru returning whenever a question arises.
Hello to you again NottMoto, hope you've been well!

Re: Adding bots to a costum maps

Posted: 31 Jan 2023, 19:29
by Sauron
Acadie wrote: 21 Jan 2023, 20:00 ./bot/readme.txt inside the pak2.pak
readme.txt

Re: Adding bots to a costum maps

Posted: 01 Feb 2023, 18:18
by Trekker
Sauron, that is the original version of "hee-day-bot" readme (Version 1.0)

Here is the readme.txt from version 1.1. (hidebot11)
readme.txt
However, both readme versions are similar/ identical in instructions I believe.