nottmoto wrote:
Textures outside of the map make no differents to the file size.
But those textures outside of the map make the engine work harder to generate them, so if you use the "No Draw" texture where the player can't see the textures it will make the game engine ignore them and make the engine run better.
As for the part "like what Raven does in their maps" you better go open a Raven SOF map file they left all kinds of textures on outside of the maps when I would open them and think WTF why didn't Raven put a no draw here or there lol
Idd, Engine is still the same, despite our computers being beefed up a lot more.
The limits it has been told (the engine) will still impact us today like livin in 99.
Also the engine probably hasn't been tested for this kind of use.
More info
Will output how much the engine has to do.
-/+ depents on location.
Code: Select all
irq_small
495:wp 0:fp 1609:gp 22:tx 0:lm 18:gt 0:tp 0:qp
sewerctf
308:wp 0:fp 1280:gp 6:tx 0:lm 12:gt 0:tp 0:qp
egypt2003
1081:wp 0:fp 507:gp 16:tx 0:lm 10:gt 0:tp 0:qp
containeryard
2322:wp 0:fp 24056:gp 25:tx 0:lm 20:gt 0:tp 0:qp
What wp/fp/gp/tx/lm/gt/tp/qp? same as
quake's r_speedshots only less useful, cuz we get to guess...
Combine r_speeds with
If the engine has to much work r_warnings will fill the screen with red/yellow/orange/green overlay (each color is it's own identifier.)
egypt2003/containeryard are good maps to test the highest values. (many players lag on these maps)
sewerctf1/jpntclx are good maps to test the lowest values. (on sewer I haven't had 1 warning.)
Code: Select all
chaos_Cod4_shipmentV2
4237:wp 0:fp 10495:gp 24:tx 0:lm 23:gt 0:tp 0:qp
That's really high.. for a relative small map.
Not sure about what the limits are but
:wp between 800/900 seems to trigger red screen.
:gp between 4000/5000 seems to trigger yellow screen
Here it seems red is for :wp
https://youtu.be/3dF7Ohg_W9Q?t=5
yet on irqctf1 I get
2834:wp 0:fp 0:gp 59:tx 0:lm 0:gt 0:tp 0:qp
with no warnings. So could also be :tx.
Being spec+outside of maps won't display overlay.
Also try to stay at the height players will be in the map.
:gp & :gt have impact on hud/gun. players that use cl_gun 0 have more/higher performance.
Code: Select all
653:wp 0:fp 821:gp 48:tx 0:lm 11:gt 0:tp 0:qp
]cl_gun 0;scr_interface 0
653:wp 0:fp 474:gp 48:tx 0:lm 9:gt 0:tp 0:qp
Trying to figure out what colors belongs to what
